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Software Development for the QUALCOMM BREW Platform, by Ray Rischpater

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This new platform for wireless development is the solutions for delivering video and color games onto cell phones, and author Rischpater shows not just development tools, but the methodology required to bring an application to a carrier for distribution.
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Product details
Series: The Experts Voice Series
Paperback: 352 pages
Publisher: Apress; Softcover reprint of the original 1st ed. edition (September 15, 2003)
Language: English
ISBN-10: 159059116X
ISBN-13: 978-1590591161
Product Dimensions:
7.5 x 0.8 x 9.2 inches
Shipping Weight: 1.6 pounds (View shipping rates and policies)
Average Customer Review:
3.2 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#6,848,647 in Books (See Top 100 in Books)
This book covered the Qualcom Brew Platform very well and the sequence of steps it takes to develop apps for Qualcom phones very badly. The programming guides were not good enough to take a beginner to the development of even simple applications.The only positive thing this text did for me was to support the decision to recommend that my company pick another application development platform for their custom mobile apps. If someone wanted to create a development environment to discourage use--this is it!The book was well worth the money spent to assure me that this was where we didn't want to be. Sometimes knowing what NOT to do is every bit as important as knowing what to do.
Rischpater's book is an excellent introduction, reviewing both the existing documentation and the various gotchas you're likely to run into when starting BREW development. He organizes the work by the kinds of things you're likely to do (gui, network, etc.), making it easy to start reading the book, get comfortable with the tools and Ray's style, and then skip to things that relate to the application you're trying to write.Especially helpful is Ray's inclusion not just of sample code, but of an empty sample application which is powerful enough to be the basis of a complete application. Not simply a "Hello World", I use this starting point now any time I work with BREW, both when trying things out and when actually building a real application.It's a good complement to Barbagallo's book, especially if you're not writing games. I have both, and look at Rischpater's more often now that I've read both.
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